Even if Jenga had existed in the Cretaceous period, it seems unlikely that anyone would've been playing. Any paleontologist with an ounce of common sense will tell you that dinosaurs and Jenga don't mix, but Atari and Atomic Planet either never received the memo or WOW WoTLK Classic Gold chose to ignore it when designing the World of Warcraft's fourth locale: a prehistoric Zambian jungle. The footsteps of passing dinosaurs are so heavy that they cause the whole Jenga tower to shake and even to jump into the air on occasion. In testing, we found that towers generally fell over in two minutes or less, even if no player made a move. Assuming that a game in this locale ever lasts long enough, there are purportedly pterosaurs that will bug you and need to be shaken off with the Wii Remote as you play, but to date we haven't actually seen one.

If you make it through the jungle level, your next stop will be medieval England. Here, atop the white cliffs of Dover, you'll play a game of Jenga using a tower that's under constant bombardment from four catapults. The catapults don't detract from the game nearly as much as the previous level's dinosaurs, but they don't add to the experience in a meaningful way, either. The best thing we can say about them, in fact, is that when our artificial-intelligence opponent--who generally completed each move in under five seconds--was struggling to place a block atop the tower after taking it from the bottom, it was the catapults that finally put our opponent out of his misery by knocking the tower down over 10 minutes into his turn.

Next up is the requisite underwater level, where you'll play against a shark and have to put up with shoals of clown fish swimming across the screen and obscuring your vision at regular intervals. It's not so bad, really, and the way that the tower of Jenga blocks behaves underwater is quite convincing. Playing underwater feels a lot like playing in slow-motion at times, and we unwittingly used this to our advantage during our game. After placing a block on top of the tower, the whole structure started to sway, and we knew right away that it was ultimately going to fall. However, it took so long for the first block to hit the ocean floor that the collapse was deemed to have taken place during our opponent's turn, and so we were awarded the win.

…but dinosaurs just ruin the game for everyone.

We're not sure how many different levels there are on the World of Warcraft, but it was the Hawaii circa 1765 level that finally got the better of us on this occasion. The level in question is played atop an erupting volcano using bricks that appear to be fashioned from lava. Everything on the screen is yellow, red, or a shade of orange somewhere in-between, and the lower levels of the tower are often obscured by eruptions from the liquid playing surface. The other unique feature of this particular level is that the Jenga bricks you're playing with are very hot, so cheap WOW WoTLK Classic Gold you can hold onto them only for a short time before you drop them. Nevertheless, this doesn't really speed the game up very much because as soon as you drop a brick, you can return it to your hand--cooled somehow--simply by pressing the A button.