According to the new research report published by The Insight Partners, titled “In-flight Entertainment Market to 2027 – Global Analysis and Forecasts by Fit Type (Line Fit and Retro Fit); Aircraft Type (Narrow Body Aircraft, Wide Body Aircraft, Business Jets); and Product Type (In-Flight Entertainment Hardware, In-Flight Entertainment Connectivity & Communication, In-Flight Entertainment Content)”, is expected to reach US$ 12,419.7 million in 2027, registering a CAGR of 10.8% during the forecast period 2019-2027.

The US holds the largest in-flight entertainment market share in the North America region. North American airline industry is expected to generate novel onboard sales opportunity by enabling the airlines to provide their passengers with exclusively streamed content. The U.S is among the most developed in-flight entertainment market. Owing to this the expectations of the U.S passengers has leveraged, the majority of the travelers in the country are anticipating seamless services, and high-quality connectivity, for which they are also ready to pay even on the short haul flights. This factor would help the US market to sustain its share in the in-flight entertainment market.

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The major players operating in the In-flight Entertainment Market include Burrana Inc. (Digecor, Inc.), Honeywell International Inc., Thales Group, Viasat, Inc., Deutsche Lufthansa AG, Safran Aerosystems, Panasonic Corporation (Panasonic Avionics Corporation), Astronics Corporationm, Global Eagle Entertainment Inc., Gogo, LLC among others.

The report segments the global in-flight entertainment market as follows:
Global In-Flight Entertainment Market — By Fit Type:
Line Fit, Retrofit.

Global In-Flight Entertainment Market — By Aircraft Type:
Narrow Body Aircraft, Wide Body Aircraft, Business Jets.

Global In-Flight Entertainment Market — By Product Type:
In-Flight Entertainment Hardware, In-Flight Entertainment Connectivity & Communication, In-Flight Entertainment Content.

Global In-Flight Entertainment Market – By Geography:
North America: U.S., Canada, Mexico.
Europe: France, Germany, UK, Spain, Rest of Europe.
Asia Pacific (APAC): China, India, Japan, Rest of Asia Pacific.
Middle East and Africa: South Africa, Saudi Arabia, UAE, Rest of Middle East and Africa.
South America: Brazil and Rest of South America.

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The in-flight entertainment market is experiencing high growth in the forecast period. The growth of the market for an in-flight entertainment solution is highly influenced by the remarkable growth in air travel across the globe. The growth in air travel has increased considerably over the years due to the increase in disposable income among the middle-class society and upper-middle-class society worldwide. Geographically, North America contributed the maximum market share in 2018 in the in-flight entertainment market, owing to the number of travellers, rapid demand for aircraft, and technological advancements in the region. Moreover, the North American airline industry is expected to generate novel onboard sales opportunity by enabling the airlines to provide their passengers with exclusively streamed content. As technology has improved, the number of uses for in-flight connectivity has advanced for both critical and non-critical communications. The need for more bandwidth is increasing at an exponential rate to support internet access and applications like video conferencing, streaming video, aircraft safety, web browsing, and more. Attributing to this, many leading inflight connectivity solution providers, through their innovative technology, have been able to redefine in-flight connectivity by providing unprecedented amounts of bandwidth which let everyone use the internet to stay safe, productive, and entertained in the air.

The in-flight entertainment market has been derived from market trends and revenue generation factors from five different regions across the globe namely; North America, Europe, Asia Pacific, Middle East, and Africa, and South America. The APAC region is expected to be the fastest growing region in the coming years, as the air traffic for commercial passengers’ airlines is set to increase robustly in APAC, which would further create a strong basis for the realization of the potential for in-flight connectivity. The market in the Asia-Pacific region is evolving, owing to increasing investments in the interior of cabin, advanced technologies, and hardware components. This region boasts of some of the largest aircraft fleet countries such as China, Japan and India. A huge middle class population, and a strong growth in the middle class spending coupled with wide range of income levels are some of the factors that influence the aviation industry in Asia pacific region.  Whereas, North America followed by Asia Pacific and Europe holds a highest market share in the in-flight entertainment market. In-flight entertainment market is expected to experience significant growth in the coming years due to the increase in the air transport which would eventually help the IFE systems to grow exponentially.

In Europe, the UK is expected to be the fastest growing country. The UK has a highest number of air passengers in European region, and the region is experiencing a significant demand for air travel, owing to increasing disposable income leading to higher air travel percentage. The British Airways, a major airline company in U.K had introduced its in-flight entertainment in majority of its aircraft fleet. Several other airline companies in the country are also expected to rapidly implement the technology by 2021. In Middle East, On account of developing a high standard tourist spot, the service sector in the country follows some highest operating standards and therefore, the aviation industry in the country is anticipated to boom. As a result, the in-flight entertainment market is expected to surge over the period in order to meet the demand of increasing air passenger traffic by increasing the commercial fleets for operations and modernization of the existing aircrafts.

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