The global cloud Gaming market is expected to register a remarkable CAGR of around 45% over the period of 2021-2027. Cloud gaming refers to a type of online gaming where the game runs on a remote server and is streamed to the player's device over the internet, rather than being run on the player's local hardware. This allows players to play high-end games on devices that may not have the necessary hardware specifications to run the game locally, as all the processing is done on the remote server.

 According to UnivDatos Market Insights (UMI)’ research report “Cloud Gaming market”, the market is expected to CAGR of around 45% during the forecast period 2021-2027F. The cloud gaming market is driven by several factors, including the increasing demand for high-quality and accessible gaming experiences, the growth of mobile and internet-connected devices, and the advancement of cloud computing technology. The rise of 5G networks also plays a significant role in the growth of cloud gaming, as it enables faster and more reliable internet connectivity, allowing for a seamless gaming experience. For instance, according to a forecast by Ericsson, there will be 1.9 billion 5G subscriptions worldwide by the end of 2023. In addition, the increasing availability of subscription-based gaming services and the growing popularity of online multiplayer games also contribute to the growth of the cloud gaming market. The rise of e-sports and the increasing number of professional gamers also contribute to the growth of cloud gaming, as they require high-performance systems and low latency to compete effectively. The cloud gaming market is expected to continue its growth in the coming years, as more and more players demand an immersive and seamless gaming experience.

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Based on the offering, the cloud gaming market is segmented into, infrastructure and gaming platform services. The game platform services held the largest share in the cloud gaming market offering, owing to the growing demand for both content and PC service. Cloud gaming allows playing PC games on nearly any device on the go, which earlier required expensive flashy hardware. Sony’s PlayStation, Blade’s Shadow, GeForce NOW, and Blacknut are some of the major companies providing gaming platform services. The launch of Google’s Stadia and Microsoft XCloud are expected to further drive the platform service market.

Based on device type, the market is segmented into smartphones, tablets, gaming consoles, pc and laptops, smart TVs, and HMD. The global cloud gaming market share is dominated by smartphones and is anticipated to maintain its dominance in the upcoming years. With the rapid rise in mobile gaming in recent years, smartphones are anticipated to gain market traction in the coming years. One of the benefits of this technology is its cost-effectiveness. It is way too expensive to constantly upgrade the consoles and PCs to uphold the game performance. Moreover, the growing smartphone-specific gaming tournaments are also expected to significantly influence the market growth during the forecast period.

North America to witness extensive growth

The North America region is expected to witness a considerable CAGR and is expected to maintain similar growth throughout the forecast period. The growing adoption is mainly attributed to the factors such as increasing internet speed and connectivity, growing demand for gaming, and new gaming technologies. Furthermore, the growing availability of affordable gaming devices in the region. Furthermore, the growing advancements in cloud technology and growing investment in the refinement of the technology is expected to drive the market during the forecast period. Furthermore, the presence of key market players in the industry is expected to influence market growth during the forecast period.

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According to UnivDatos Market Insights (UMI)’, the key players with a considerable market share in the Cloud gaming market are NVIDIA, Intel, Microsoft Corporation, Google, Tencent, Amazon, Shadow, IBM Corporation, Alibaba Cloud; Corporation Several M&As along with partnerships have been undertaken by these players to boost their presence in different regions.

Cloud Gaming Market provides comprehensive qualitative and quantitative insights on the industry potential, key factors impacting sales and purchase decisions, hotspots, and opportunities available for the market players. Moreover, the report also encompasses the key strategic imperatives for success for competitors along with strategic factorial indexing measuring competitors’ capabilities on different parameters. This will help companies in the formulation of go-to-market strategies and identifying the blue ocean for its offerings.      

 

Market Segmentation:

1.     By Offering (Infrastructure, Gaming Platform Services)

2.     By Device Type (Smartphones, Tablets, Gaming Consoles, Pc and Laptops, Smart TVs, HMD).

3.     By Solution (Video streaming, File streaming)     

4.     By Region (North America, Europe, Asia-Pacific, Rest of the World)

5.     By Company (NVIDIA Corporation, Microsoft, Amazon.com, Inc, Advanced Micro Devices, Inc, Sony Corporation, Tencent, IBM, Alibaba Group Holding Limited, Shadow, and Intel)

Key questions answered in the study:

1.     What are the current and future trends of the cloud gaming industry?

2.     How the industry has been evolving in terms of technology and application?

3.     How the competition has been shaping across the countries followed by their comparative factorial indexing?

4.     What are the key growth drivers and challenges for the cloud gaming industry?

5.     What is the customer orientation, purchase behavior, and expectations from the cloud gaming suppliers across various region and countries?

Table of Content:-

1 MARKET INTRODUCTION

2 RESEARCH METHODOLOGY OR ASSUMPTION

3 MARKET SYNOPSIS

4 EXECUTIVE SUMMARY

5 CLOUD GAMING MARKET ANALYSIS

6 MARKET INSIGHTS BY OFFERING

7 MARKET INSIGHTS BY DEVICE TYPE

8 MARKET INSIGHTS BY SOLUTION

9 MARKET INSIGHTS BY REGION

10 CLOUD GAMING MARKET DYNAMICS

11 CLOUD GAMING MARKET OPPORTUNITIES

12 CLOUD GAMING MARKET TRENDS

13 DEMAND AND SUPPLY-SIDE ANALYSIS

14 COMPANY PROFILED

15 DISCLAIMER

16 COMPANY PROFILED

17 DISCLAIMER