"A lot of times we would have discussions about making changes," Rob Gallerani says. "Maybe we ought to Diablo 2 Resurrected Items try this rebalance. A number of the simple ones we'd test we'd be like,'What do? This is different'. Maybe it's a trendy way to go but it is not the original."

Part of the procedure that's remastering Diablo II for Blizzard was to remain true to the original, and to ensure what's important to fans was there. So right off the bat sweeping basic changes were never really on the desk, though the notion of increasing inventory size was briefly discussed and then quickly dismissed based on precisely how key inventory management is in Diablo II.

That is forfeiting room for Charms, being specific about how many Potions you can carry, decision making on level with exploration, combat, and delegating Skill Points.

"Where we did lots of experimentation was when we were considering quality of life things or adding things for consoles," Rob adds. "When we inserted a control one of those things that we tried was an auto-sort of the Inventory for individuals. We'll keep the Inventory Tetris but because handling your inventory might be challenging with the controller we'll only do it for you. And so we did that. We built a system where as soon as you have an item, it might go in your inventory in the most optimal way. It would automatically sort it to Cheap Diablo 2 Items you. This was in the match for maybe 5 minutes"