Global Anime Market was valued at USD 26.04 billion in 2021 and is expected to reach USD 50.01 billion by 2029, registering a CAGR of 8.50% during the forecast period of 2022-2029. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.
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Global Anime Market - Scope and Market Size:
Type
· T.V.
· Movie
· Video
· Internet Distribution
· Merchandising
· Music
· Pachinko
· Live Entertainment
The following nations are included in the global anime market report:
The United States, Canada, and Mexico in North America; Germany, France, the United Kingdom; the Netherlands; Switzerland; Belgium; Russia; Italy; Spain; Turkey; the rest of Europe; China; Japan; South Korea; Singapore; Malaysia; Australia; Thailand; Indonesia; the Philippines; the rest of Asia-Pacific (APAC); Saudi Arabia; the United Arab Emirates; Israel; Egypt; South Africa; and the rest of Middle Asia.
The word anime is a term derived from English word “animation”. It is usually hand-drawn and computer animation originating from Japan. It is distributed theatrically over various OTT platforms and apparently through home media, television broadcasts and over the web. The primary purposes of anime are entertainment and representation of the Japanese culture. Moreover, it is a diverse medium with distinctive production methods that have adapted in response to emergent technologies which brings in the use of various art styles, characterization, cinematography, and a wide range of imaginative and individualistic techniques.
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Competitive Environment of the World Anime Market
Bones Inc. (Japan), Kyoto Animation Co.Ltd. (Japan), MADHOUSE Inc. (Japan), Manglobe Inc. (Japan), P.A.Works (Japan), Pierrot Co.Ltd. (Japan), Production I.G.,Inc., and others are some of the top companies competing in the international anime market (Japan)
Sunrise Inc. (Japan); TOEI Animation Co.Ltd.; Studio Ghibli, Inc. (Japan)
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MAJOR TOC OF THE REPORT: -
· Chapter One: Introduction
· Chapter Two: Market Segmentation
· Chapter Three: Market Overview
· Chapter Four: Executive Summary
· Chapter Five: Premium Insights
· Chapter Six: Global Anime Market by Product & Procedure type
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