Gaming Industry Trends
The gaming industry is undergoing a period of rapid change and growth, with new trends emerging all the time. Some of the key trends currently impacting the gaming industry include: cloud gaming and streaming, digital distribution, business models such as free to play , increased use of augmented and virtual reality, cross-platform gaming, competitive multiplayer mobile gaming, fitness gaming, blockchain-based games, and the use of non-fungible tokens (NFTs). These trends are driving the evolution of the gaming industry and creating opportunities for developers, publishers, and gamers alike.
According to a comprehensive research report by Market Research Future (MRFR), “Global Gaming Market information by Device Type, by Game Type, Gamer Type and Region – forecast to 2030”. The global gaming industry size is projected to garner fabulous traction by 2030, expanding at 13.19% CAGR during the assessment period (2021-2030). In 2020, the market valuation was settled at USD 546.99 Billion.
Key Players Active in The Gaming Market Are:
- Sony Corporation (Japan)
- Microsoft Corporation (US)
- Bandai Namco Entertainment Inc. (Japan)
- Take-Tow Interactive Software Inc. (US)
- Nexon Company (Japan)
- Activision Blizzard Inc. (US)
- Nintendo Co. Ltd. (Japan)
- Ubisoft Entertainment SA (France)
- Square Enix Holdings Co. Ltd. (Japan)
- Tencent Holdings Ltd. (China)
- EPIC Games (US)
- Interactive Entertainment (US)
- Electronic Arts (US)
- NetEase Inc. (China)
- Sega Games Co. Ltd. (Japan)
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Metaverse would Drive Investments and VR Sales
The increasing uptake of different gaming platforms by various organizations for recreational / entertainment purposes would foster the market share. Additionally, extensive usages of racing games in healthcare sectors to help patients indulge and encourage social interaction are anticipated to define the growing landscape of the market.
The gaming market is predominantly driven by the advent of 5G technology and the rising popularity of competitive games and numbers of gamers. Besides, extensive online games in the education and media & entertainment sectors have allowed the market to perceive high growth in recent years. The rising uptake of gaming in commercial and personal uses impacts the gaming market shares.
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Gaming Market Segmentation
Based on Device Type
- PC
- Browser PC Games
- Downloaded PC Games
- Console
- Xbox
- Play Station
- Nintendo Switch
- Others
- Mobile
- Tablet Smartphone
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Based on Game Type
- Real-time strategy (RTS)
- Role-playing (RPG)
- Multiplayer online battle arena (MOBA)
- Sandbox
- Shooter (FPS and TPS)
- Simulation and Sports
- Others
Based on Gamer Type
- Casual Gamer
- Professional Gamer
Based on Region
- North America
- Europe
- Asia-Pacific
- South America
- Middle East & Africa
TABLE OF CONTENTS
- EXECUTIVE SUMMARY
1.1. Market Attractiveness Analysis
1.1.1. Global Gaming Market, By Device Type
1.1.2. Global Gaming Market, By Game Type
1.1.3. Global Gaming Market, By Gamer Type
1.1.4. Global Gaming Market, By Region
- MARKET INTRODUCTION
Continued...
- RESEARCH METHODOLOGY
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